![]() ![]() Unlike several other light characters such as Jigglypuff, who can use their weight to their advantage by avoiding Fox's combos at high percentages, Mr. Game & Watch's terrible shield allows Fox to easily shield poke him while applying shield pressure with aerials. Game & Watch because of how susceptible the latter is to Fox's typical pressuring and KO setups. In return, Peach can dismantle Roy off of one opening by simply knocking him into the air, abusing his terrible aerial game, or sending him off-stage where she can cover nearly all his recovery options with good Vegetable placements. Roy also struggles to KO Peach until absurd percentages nearing 200% his smash attacks are the only attacks in his moveset with KO potential, but Peach easily spaces out of their range just by floating. He also gets nothing off of grabs, as they all send Peach too far away to follow up with any meaningful attack. Roy struggles to get any sort of opening on Peach with weak aerials and a poor down tilt, almost all of Roy's approach options can be crouch cancelled by Peach, leading to an inevitable punish. Bowser's sluggish movement and abysmal neutral allow Sheik to easily grab him, and he has no setups of his own to offset this weakness. Once Sheik lands a grab, she can chaingrab Bowser to extremely high percentages and then send him offstage with nearly any combinations of aerials, then easily edgeguard his poor recovery. Among the worst matchups in the game is Sheik against Bowser.Many characters hard counter Samus and Link, and no one hard counters Captain Falcon, Kirby, or Pikachu.Kirby's up tilt outspeeds and outreaches all of Yoshi's moves, thus preventing Yoshi from approaching effectively. Donkey Kong can cargo release Jigglypuff and then regrab it into a Giant Punch from 0% to KO while Luigi KOs Jigglypuff with his Super Jump Punch as low as 30%. Donkey Kong and Luigi hard counter Jigglypuff.are due to range, or the ease of one character being able to "zero to death" another. Other notable examples of hard counters in the Super Smash Bros. In terms of matchup ratios, a hard counter is usually considered to be 35-65 or worse. A hard counter usually has a combination of the following elements, such as an infinite or "zero-death" (from zero damage to death) combo or chain throw, an especially high imbalance in the characters' abilities, the ability of one character being able to KO the countered character considerably early or gimp them with considerable ease, and the inability for the countered character to approach effectively, that makes the match extremely difficult for the countered character. An example in Brawl is that the Ice Climbers are a hard counter to Ganondorf. It is always used in relative terms in Melee, for instance, Peach is often said to be a hard counter to the Ice Climbers. gamesĪ counter or hard counter is when a character holds a strong advantage against another. 2.1 Examples of soft counters in the Super Smash Bros.1.1 Other notable examples of hard counters in the Super Smash Bros. ![]()
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